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The Guppy Project is not wasteful, Sen. Coburn.

This article was published in Scientific American’s former blog network and reflects the views of the author, not necessarily those of Scientific American


Senator Tom Coburn (R-OK) has a degree in medicine, so I would expect that he's had some rudimentary biology education at some point in his life. However, you wouldn't know it just from glancing through the entries in his "Wastebook", a list of projects funded by the government that he considers wasteful. A good handful of the projects on his list are STEM projects, and in one such entry, he takes to task a project funded by the National Science Foundation:

Researchers at the University of California-Riverside have pushed the mission of the National Science Foundation to new limits. In 2011, they received an NSF grant of almost $150,000 to create a video game called "RapidGuppy" for cell phones and other mobile devices. In the game, targeted for students 12-21 years old, users control the growth and evolution of a guppy. Students can gain insight into the environmental factors that cause the fish to adapt. To reach the public, the researchers will use "[a]n extensive social media campaign," which they see as increasing the public level of interest in evolution, genetic change, and science careers. Using taxpayer dollars, "RapidGuppy" might soon be on Facebook, right alongside "FarmVille" and "Scrabble."

The first thing I noticed upon reading this is that Senator Coburn understands neither the scope of the project nor the science behind it. He says that users will "control the ... evolution of a guppy", but anyone who has taken an introductory biology class knows that evolution is something that happens over generations and is not something any one guppy can do. You may say that this could be an honest mistake or just being 'lazy' in communicating the gist of the project, but in my opinion it shows that either he doesn't understand the science that he is bashing or he doesn't mind spreading misinformation to his constituents. I have to wonder whether or not there's more than a little bit of anti-evolution sentiment behind the reasons why this particular project made his list.


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He also fails to mention that the educational game will be linked to a website that shows videos, photos, and descriptions of actual evolution and ecology research being conducted by the scientists involved in The Guppy Project. He misleads you into thinking that the sole purpose is to make a video game, but in actuality the video game will serve to generate interest in evolution and ecology and funnel those interested parties into the actual research. Given the age group being targeted, this is an excellent strategy to slowly acclimate young science students from the abstract ideas of "adaptation" and "evolution" to what those terms mean in application, and then to what that sort of research really looks like.

"Video games" in the classroom are nothing new. I grew up with Math Blaster, Mario Teaches Typing, and other video games (including one awe-inspiring oceanography game whose name eludes me at the moment) being used more and more as computers began to infiltrate the classroom in the mid-1990s. Now students can use mobile apps and online games to dissect frogs, explore their anatomy, learn the life cycle of a star, and explore other topics that would otherwise be too difficult (due to rarity, location, or ethical reasons) or too abstract to touch with their bare hands. This may just be my own opinion, but I do not believe that it is wasteful to invest in the STEM education of our middle schoolers, high schoolers, and college students. Apparently Senator Coburn disagrees.

Image: Male and female guppies, Poecilia reticulata. Image credit: Marrabbio2, Wikimedia Commons.

"Life creates [the Force], makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter," Yoda explains in The Empire Strikes Back, gesturing to Luke's physical body. This quote is striking because of the apt juxtaposition of the wonder of life with its often disgusting vessel. Like many other animals, we secrete, excrete, expectorate, defecate, flatulate, regurgitate, urinate, circulate, masticate, menstruate, ejaculate, and ventilate. We are filled with gas and feces and blood and guts and mucus and any number of rude things. Life as we know it is possible because of the countless impolite things we do every day. Are we luminous beings? Perhaps, but that's neither here nor there. This blog is about the crude matter that keeps us alive.

Michelle Clement has a B.Sc. in zoology (with a minor in American culture studies) and a M.Sc. in organismal biology from The Ohio State University. Her thesis research was on the ecophysiology of epidermal lipids and water homeostasis in house sparrows. She now works as a technical editor for The American Chemical Society. Her broader interests include weird human and animal physiology, obesity and enteric physiology, endocrinology, sexual and reproductive health, personal genomics, anthropology (physical and cultural), sociology, and science education and communication. She lives in Ohio with her boyfriend and two cats.

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