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Mind games: Can computer brain training help schizophrenics?

This article was published in Scientific American’s former blog network and reflects the views of the author, not necessarily those of Scientific American



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SAN FRANCISCO – The popularity of brain training games has great appeal to aging baby boomers who may be having second thoughts about some of those mind-altering experiences of their now distant youth. The real value of these over-engineered video games, however, may not be for lapsed hippies: Research has shown that the games may improve the mental functioning of the learning disabled and the memory impaired – and now comes word that they may reduce the seemingly intractable symptoms of schizophrenia.

Schizophrenics suffer from a long list of cognitive deficits that may affect attention, memory and the ability to set priorities and manage everyday affairs.

One answer may lie in computerized brain-training software, according to researchers at the University of California at San Francisco, who have successfully used such software from Posit Science (a company established by neuroscience pioneer Michael Merzenich) to improve cognition in schizophrenics.

The scientists conducted a study in which they split a group of 32 people diagnosed with schizophrenia in half: one group played ordinary video games and members of the other were put through 20 hours of training in exercises that switched tasks rapidly or picked out novel objects to improve a subject’s ability to categorize, predict or link information.

Their findings, presented yesterday at the Cognitive Neuroscience Society meeting here: the brain-trained group experienced statistically significant improvement in measures of inhibition (impulse control) and non-verbal working memory (the brain's RAM, where info is temporarily stored). There were no statistically significant improvements, however, in the speed of mental processing , verbal learning or verbal working memory. This work builds on previous studies that show the same software improved cognition in auditory processing.

 

Image courtesy of k0a1a.net via Flickr

Gary Stix, the neuroscience and psychology editor for Scientific American, edits and reports on emerging advances that have propelled brain science to the forefront of the biological sciences. Stix has edited or written cover stories, feature articles and news on diverse topics, ranging from what happens in the brain when a person is immersed in thought to the impact of brain implant technology that alleviates mood disorders like depression. Before taking over the neuroscience beat, Stix, as Scientific American's special projects editor, oversaw the magazine's annual single-topic special issues, conceiving of and producing issues on Einstein, Darwin, climate change and nanotechnology. One special issue he edited on the topic of time in all of its manifestations won a National Magazine Award. Stix is the author with his wife Miriam Lacob of a technology primer called Who Gives a Gigabyte: A Survival Guide to the Technologically Perplexed.

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